At my local mall in San Diego, the Wii U finally arrived at GameStop. After getting my fill of hands-on time with the Wii U GamePad and Rayman Legends, I handed it over to passers by to give them a chance to play and to make some observations of my own. From what I was noticing, it seems that the Wii U has nearly as much potential as the original Wii in terms of how attractive it is to casual gamers or to those that just don't play games that much. I've been anticipating the Wii U for over a year so I expected to enjoy the experience, but for those people who didn't even know what the system was or what it was about, to witness their excitement for it was really nice to see. From the looks of things, Nintendo is poised to another hit on there hands when November 18th comes around.
Impressions of the Wii U GamePad:
The GamePad feels amazingly solid yet light at the same time. What I also noticed is that it felt very comfortable to rest both your middle and index fingers on the top L&R buttons along with the bottom ZL/ZR buttons, in the past I've never done that, not with the Xbox 360 controller or the Wii Pro Classic controller. A good sign. The two Analog Sticks feel of a higher quality than both the Wii Pro Classic and Nunchuk controller Analog sticks, I'm curious to test the differences between the different controller sticks but the GamePad definitely felt more tight and responsive overall.
Rayman Legends impressions:
As for Rayman Legends, I'd say it was excellent choice to show at the demo stations. It looks amazingly fresh and beautiful, not to mention without a doubt running at 1080P/60FPS. To go along with the sleek graphics is some truly fun gameplay that doesn't feel gimmicky in the slightest. I think one of the issues with the Wii was that waggle was used far too much in games and it really became a true gimmick. Rayman Legends has accelerometer motion control that makes sense in the context of the game and when developers do this the right way (like Rayman so far) then the game will keep feeling fresh and not gimmicky. The controls felt extremely smooth and fit with the GamePad extremely well. While the demo only runs about 11 minutes long, it's hard not to recommend for people to at least try it out for themselves because from what I saw it seems there is a lot to like for both core gamers and casuals.
From the looks of things, Nintendo is poised to have another hit on there hands when November 18th comes around.

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